![]() We similarly didn't include Artificer, because Gunsmith exists, and we didn't include Mystic because it's likely to change within 6 months - and, frankly, we're not big fans of psionics. And the main event, of course, is the 11 archetypes.Īs mentioned above, we didn't include fighter because Gunslinger already exists. ![]() We've made a half dozen spells and a feat. We've included a simple but clearly defined system for crafting guns and ammunition. We have, however, modified some general firearms rules and created an entirely new and more robust list of firearms, along with 10 enchanted guns. Note that we've not included a fighter archetype, because we didn't think we could do much better than Matt already did. This codex was jointly inspired by Matthew Mercer's Gunslinger archetype (which we endorse, with one tweak), and by the Gunslinger class in Pathfinder. ![]() Just as there is room in D&D for all classes to wield a sword (some better than others, granted), so too should all classes have an option that deals with guns. The existence of this document is predicated on the feeling that not all gunslingers must be fighters. The Gunpowder Codex: Rules, Gear, Crafting, & 11 Archetypes for Worlds with Firearms
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